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Rear cover notes: "Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game."
- Sales Rank: #166700 in Books
- Brand: Advanced Dungeons & Dragons 2nd Edition - Player's
- Published on: 1990-01-27
- Released on: 1990-01-27
- Original language: English
- Number of items: 1
- Dimensions: .34" h x 8.37" w x 10.76" l, .80 pounds
- Binding: Paperback
- 128 pages
- Dungeons and Dragons 2nd edition The Complete Thief's Handbook
Most helpful customer reviews
20 of 20 people found the following review helpful.
Best All-Around Class Handbook
By A Customer
This is by far my favorite "Complete _____'s Handbook." Nearly everything in here is essential if you want to have a real thief, and not just a bunch of stats. The kits are some of the best I've seen. Other Handbooks have outlandish or just downright worthless kits (for instance, take that Ranger kit that turns you into a tree!). In this one, however, every kit is unique, and yet believable and fun to play. For a long time, this handbook was the only information available on Thieves' Guilds. If that's what you're after, however, I'd recommend Den of Theieves, which fleshes it out even more and provides all sorts of adventure possibilities. Round this book out with new equipment and magic items, and you have a classic.
5 of 5 people found the following review helpful.
Awesome Complete Handbook
By JH
If you have ever played or have ever wanted to play a thief character you need this book. Before I got this handbook, no one really wanted to play the thief in the group and usually was just a second character for someone. Thieves just open locks and occasionally fire their bows right?
WRONG. This book opens up many faucets of the class that I had never thought of and expands on the rest. The kits in this book really give character to your thief characters. Ever wonder why thugs were always thieves class, well check out the bandit or thug kits. I have heard complaints about the kits not having a lot benefits\hindrances (and the majority don't), but what they do offer is flair and adjusts abilities (including thief abilities as well as proficiencies) to better fit the thief's many roles.
This is also the only handbook that has any good new proficiencies. I especially liked alertness, fast talking, intimidation, and observation. I also liked the new equipment section. WOW! It has all kinds of cool stuff that would make any thief character's mouth water and don't even unbalance game play. The book is worth it just for this and the kits.
But there is more. The book also gives new info on lock picking (advanced locks, modifying checks) and on poisons and antidotes. There is a great deal of info on thieves' guilds. A LOT. Probably even more than you would want to know, but that's okay. Use what you like skip what you don't. If thieves' guilds even show up in your campaigns, I highly recommend this for DMs. The book also gives useful info on running thief based campaigns that gave me lots of ideas on how to make life in the city a little more interesting. Ever want to run a campaign solely in Greyhawk City or Waterdeep, well try it.
All in all this is a great resource for players and DMs alike.
5 of 5 people found the following review helpful.
One of the finest guide books in the world!
By Peter Shephard
If it is a single thief you want, or a whole thieves guild, this is the ONLY book you need! The character subclasses such as cutpurse give such a depth into the game. I have used this to develope a guide run city, with 150+ guide members, from all of the subclasses listed in the book. It gives such depth! As a thief user myself it is now indispensible. Even the new item lists are superb! Get it if you use thieves at all!!!
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